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authorMalte Voos <git@mal.tc>2022-08-20 13:27:09 +0200
committerMalte Voos <git@mal.tc>2022-08-20 13:27:09 +0200
commit7d9836ebef1950c550081b2ea9cd3f7718280a02 (patch)
tree8bb48736644fe40fb1861f980844c37a5ed44eff /src/main.rs
downloadlife-7d9836ebef1950c550081b2ea9cd3f7718280a02.tar.gz
life-7d9836ebef1950c550081b2ea9cd3f7718280a02.zip
init
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs233
1 files changed, 233 insertions, 0 deletions
diff --git a/src/main.rs b/src/main.rs
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+++ b/src/main.rs
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+use pixels::wgpu::Color;
+use pixels::PixelsBuilder;
+use pixels::SurfaceTexture;
+use rand::distributions::Standard;
+use rand::prelude::Distribution;
+use winit::dpi::PhysicalSize;
+use winit::event::Event;
+use winit::event_loop::EventLoop;
+use winit::window::WindowBuilder;
+use winit_input_helper::WinitInputHelper;
+
+const RES_X: usize = 265;
+const RES_Y: usize = 265;
+
+const WIN_WIDTH: u32 = 4 * RES_X as u32;
+const WIN_HEIGHT: u32 = 4 * RES_Y as u32;
+
+fn main() -> anyhow::Result<()> {
+    let event_loop = EventLoop::new();
+    let window = WindowBuilder::new()
+        .with_inner_size(PhysicalSize {
+            width: WIN_WIDTH,
+            height: WIN_HEIGHT,
+        })
+        .with_resizable(false)
+        .build(&event_loop)?;
+    let mut input = WinitInputHelper::new();
+
+    let window_size = window.inner_size();
+    let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
+
+    let mut pixels = PixelsBuilder::new(RES_X as u32, RES_Y as u32, surface_texture)
+        .clear_color(Color {
+            r: 0.0,
+            g: 0.0,
+            b: 0.0,
+            a: 1.0,
+        })
+        .build()?;
+    let mut life = Life::new();
+
+    event_loop.run(move |event, _, control_flow| {
+        control_flow.set_poll();
+
+        if let Event::RedrawRequested(_) = event {
+            life.draw(pixels.get_frame());
+            pixels.render().expect("failed to render");
+        }
+
+        if input.update(&event) {
+            if input.quit() {
+                control_flow.set_exit();
+                return;
+            };
+
+            life.update();
+            window.request_redraw();
+        };
+    });
+}
+
+#[derive(Clone, Copy, Debug)]
+enum Cell {
+    Alive,
+    Dead { since: u8 },
+}
+
+#[derive(Debug)]
+struct Grid {
+    pub cells: [[Cell; RES_X]; RES_Y],
+}
+
+enum FrontGrid {
+    A,
+    B,
+}
+
+struct Life {
+    grid_a: Grid,
+    grid_b: Grid,
+    front_grid: FrontGrid,
+}
+
+impl Cell {
+    pub fn is_alive(&self) -> bool {
+        match self {
+            Cell::Alive => true,
+            Cell::Dead { .. } => false,
+        }
+    }
+}
+
+impl Grid {
+    pub fn blank() -> Self {
+        Self {
+            cells: [[Cell::Dead { since: 0xff }; RES_X]; RES_Y],
+        }
+    }
+
+    pub fn with_random_borders() -> Self {
+        let mut ret = Self::blank();
+        ret.randomize_border();
+        ret
+    }
+
+    pub fn randomize_border(&mut self) {
+        self.cells[RES_X - 1] = rand::random();
+    }
+
+    pub fn draw(&self, frame: &mut [u8]) {
+        for row in 0..RES_X {
+            for col in 0..RES_Y {
+                let pixel_idx = 4 * (RES_X * row + col);
+
+                match self.cells[row][col] {
+                    Cell::Alive => {
+                        frame[pixel_idx + 0] = 0xff; // R
+                        frame[pixel_idx + 1] = 0xff; // G
+                        frame[pixel_idx + 2] = 0xff; // B
+                        frame[pixel_idx + 3] = 0xff; // A
+                    }
+                    Cell::Dead { since } => {
+                        frame[pixel_idx + 0] = 0xff - since.saturating_mul(16); // R
+                        frame[pixel_idx + 1] = if since < 0x8 {
+                            0
+                        } else {
+                            (since - 0x8).saturating_mul(0x8) / 2
+                        };
+                        // G
+                        frame[pixel_idx + 2] = 0xff; // B
+                        frame[pixel_idx + 3] = 0xff - since; // A
+                    }
+                };
+            }
+        }
+    }
+
+    pub fn num_alive_neighbors(&self, row: usize, col: usize) -> u8 {
+        let mut ret = 0;
+
+        for i in row.saturating_sub(1)..=(row + 1).min(RES_X - 1) {
+            for j in col.saturating_sub(1)..=(col + 1).min(RES_Y - 1) {
+                if self.cells[i][j].is_alive() {
+                    ret += 1;
+                }
+            }
+        }
+        if self.cells[row][col].is_alive() {
+            ret -= 1;
+        }
+
+        ret
+    }
+
+    pub fn new_state(&self, row: usize, col: usize) -> Cell {
+        match self.cells[row][col] {
+            Cell::Alive => {
+                if (2..=3).contains(&self.num_alive_neighbors(row, col)) {
+                    Cell::Alive
+                } else {
+                    Cell::Dead { since: 0 }
+                }
+            }
+            Cell::Dead { since } => {
+                if self.num_alive_neighbors(row, col) == 3 {
+                    Cell::Alive
+                } else {
+                    Cell::Dead {
+                        since: since.saturating_add(1),
+                    }
+                }
+            }
+        }
+    }
+}
+
+impl Life {
+    pub fn new() -> Self {
+        Life {
+            grid_a: Grid::with_random_borders(),
+            grid_b: Grid::blank(),
+            front_grid: FrontGrid::A,
+        }
+    }
+
+    pub fn draw(&self, frame: &mut [u8]) {
+        self.front_grid().draw(frame);
+    }
+
+    pub fn update(&mut self) {
+        let (front, back) = self.grids();
+
+        for row in 0..RES_X {
+            for col in 0..RES_Y {
+                back.cells[row][col] = front.new_state(row, col);
+            }
+        }
+        back.randomize_border();
+
+        self.swap_grids();
+    }
+
+    fn grids(&mut self) -> (&Grid, &mut Grid) {
+        match self.front_grid {
+            FrontGrid::A => (&self.grid_a, &mut self.grid_b),
+            FrontGrid::B => (&self.grid_b, &mut self.grid_a),
+        }
+    }
+
+    fn front_grid(&self) -> &Grid {
+        match self.front_grid {
+            FrontGrid::A => &self.grid_a,
+            FrontGrid::B => &self.grid_b,
+        }
+    }
+
+    fn swap_grids(&mut self) {
+        self.front_grid = match self.front_grid {
+            FrontGrid::A => FrontGrid::B,
+            FrontGrid::B => FrontGrid::A,
+        }
+    }
+}
+
+impl Distribution<Cell> for Standard {
+    fn sample<R: rand::Rng + ?Sized>(&self, rng: &mut R) -> Cell {
+        if rng.gen() {
+            Cell::Alive
+        } else {
+            Cell::Dead { since: 0xff }
+        }
+    }
+}