summary refs log tree commit diff
path: root/src/main.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs233
1 files changed, 0 insertions, 233 deletions
diff --git a/src/main.rs b/src/main.rs
deleted file mode 100644
index a9af30d..0000000
--- a/src/main.rs
+++ /dev/null
@@ -1,233 +0,0 @@
-use pixels::wgpu::Color;
-use pixels::PixelsBuilder;
-use pixels::SurfaceTexture;
-use rand::distributions::Standard;
-use rand::prelude::Distribution;
-use winit::dpi::PhysicalSize;
-use winit::event::Event;
-use winit::event_loop::EventLoop;
-use winit::window::WindowBuilder;
-use winit_input_helper::WinitInputHelper;
-
-const RES_X: usize = 265;
-const RES_Y: usize = 265;
-
-const WIN_WIDTH: u32 = 4 * RES_X as u32;
-const WIN_HEIGHT: u32 = 4 * RES_Y as u32;
-
-fn main() -> anyhow::Result<()> {
-    let event_loop = EventLoop::new();
-    let window = WindowBuilder::new()
-        .with_inner_size(PhysicalSize {
-            width: WIN_WIDTH,
-            height: WIN_HEIGHT,
-        })
-        .with_resizable(false)
-        .build(&event_loop)?;
-    let mut input = WinitInputHelper::new();
-
-    let window_size = window.inner_size();
-    let surface_texture = SurfaceTexture::new(window_size.width, window_size.height, &window);
-
-    let mut pixels = PixelsBuilder::new(RES_X as u32, RES_Y as u32, surface_texture)
-        .clear_color(Color {
-            r: 0.0,
-            g: 0.0,
-            b: 0.0,
-            a: 1.0,
-        })
-        .build()?;
-    let mut life = Life::new();
-
-    event_loop.run(move |event, _, control_flow| {
-        control_flow.set_poll();
-
-        if let Event::RedrawRequested(_) = event {
-            life.draw(pixels.get_frame());
-            pixels.render().expect("failed to render");
-        }
-
-        if input.update(&event) {
-            if input.quit() {
-                control_flow.set_exit();
-                return;
-            };
-
-            life.update();
-            window.request_redraw();
-        };
-    });
-}
-
-#[derive(Clone, Copy, Debug)]
-enum Cell {
-    Alive,
-    Dead { since: u8 },
-}
-
-#[derive(Debug)]
-struct Grid {
-    pub cells: [[Cell; RES_X]; RES_Y],
-}
-
-enum FrontGrid {
-    A,
-    B,
-}
-
-struct Life {
-    grid_a: Grid,
-    grid_b: Grid,
-    front_grid: FrontGrid,
-}
-
-impl Cell {
-    pub fn is_alive(&self) -> bool {
-        match self {
-            Cell::Alive => true,
-            Cell::Dead { .. } => false,
-        }
-    }
-}
-
-impl Grid {
-    pub fn blank() -> Self {
-        Self {
-            cells: [[Cell::Dead { since: 0xff }; RES_X]; RES_Y],
-        }
-    }
-
-    pub fn with_random_borders() -> Self {
-        let mut ret = Self::blank();
-        ret.randomize_border();
-        ret
-    }
-
-    pub fn randomize_border(&mut self) {
-        self.cells[RES_X - 1] = rand::random();
-    }
-
-    pub fn draw(&self, frame: &mut [u8]) {
-        for row in 0..RES_X {
-            for col in 0..RES_Y {
-                let pixel_idx = 4 * (RES_X * row + col);
-
-                match self.cells[row][col] {
-                    Cell::Alive => {
-                        frame[pixel_idx + 0] = 0xff; // R
-                        frame[pixel_idx + 1] = 0xff; // G
-                        frame[pixel_idx + 2] = 0xff; // B
-                        frame[pixel_idx + 3] = 0xff; // A
-                    }
-                    Cell::Dead { since } => {
-                        frame[pixel_idx + 0] = 0xff - since.saturating_mul(16); // R
-                        frame[pixel_idx + 1] = if since < 0x8 {
-                            0
-                        } else {
-                            (since - 0x8).saturating_mul(0x8) / 2
-                        };
-                        // G
-                        frame[pixel_idx + 2] = 0xff; // B
-                        frame[pixel_idx + 3] = 0xff - since; // A
-                    }
-                };
-            }
-        }
-    }
-
-    pub fn num_alive_neighbors(&self, row: usize, col: usize) -> u8 {
-        let mut ret = 0;
-
-        for i in row.saturating_sub(1)..=(row + 1).min(RES_X - 1) {
-            for j in col.saturating_sub(1)..=(col + 1).min(RES_Y - 1) {
-                if self.cells[i][j].is_alive() {
-                    ret += 1;
-                }
-            }
-        }
-        if self.cells[row][col].is_alive() {
-            ret -= 1;
-        }
-
-        ret
-    }
-
-    pub fn new_state(&self, row: usize, col: usize) -> Cell {
-        match self.cells[row][col] {
-            Cell::Alive => {
-                if (2..=3).contains(&self.num_alive_neighbors(row, col)) {
-                    Cell::Alive
-                } else {
-                    Cell::Dead { since: 0 }
-                }
-            }
-            Cell::Dead { since } => {
-                if self.num_alive_neighbors(row, col) == 3 {
-                    Cell::Alive
-                } else {
-                    Cell::Dead {
-                        since: since.saturating_add(1),
-                    }
-                }
-            }
-        }
-    }
-}
-
-impl Life {
-    pub fn new() -> Self {
-        Life {
-            grid_a: Grid::with_random_borders(),
-            grid_b: Grid::blank(),
-            front_grid: FrontGrid::A,
-        }
-    }
-
-    pub fn draw(&self, frame: &mut [u8]) {
-        self.front_grid().draw(frame);
-    }
-
-    pub fn update(&mut self) {
-        let (front, back) = self.grids();
-
-        for row in 0..RES_X {
-            for col in 0..RES_Y {
-                back.cells[row][col] = front.new_state(row, col);
-            }
-        }
-        back.randomize_border();
-
-        self.swap_grids();
-    }
-
-    fn grids(&mut self) -> (&Grid, &mut Grid) {
-        match self.front_grid {
-            FrontGrid::A => (&self.grid_a, &mut self.grid_b),
-            FrontGrid::B => (&self.grid_b, &mut self.grid_a),
-        }
-    }
-
-    fn front_grid(&self) -> &Grid {
-        match self.front_grid {
-            FrontGrid::A => &self.grid_a,
-            FrontGrid::B => &self.grid_b,
-        }
-    }
-
-    fn swap_grids(&mut self) {
-        self.front_grid = match self.front_grid {
-            FrontGrid::A => FrontGrid::B,
-            FrontGrid::B => FrontGrid::A,
-        }
-    }
-}
-
-impl Distribution<Cell> for Standard {
-    fn sample<R: rand::Rng + ?Sized>(&self, rng: &mut R) -> Cell {
-        if rng.gen() {
-            Cell::Alive
-        } else {
-            Cell::Dead { since: 0xff }
-        }
-    }
-}