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use std::env;
use std::path::Path;
use std::process::Command;
fn main() {
println!("cargo:rerun-if-changed=data/tc.mal.lleap.gschema.xml");
compile_schemas();
bundle_icons();
}
fn compile_schemas() {
let out_dir = env::var("OUT_DIR").unwrap();
let schema_dir = Path::new(&out_dir).join("glib-2.0").join("schemas");
std::fs::create_dir_all(&schema_dir).unwrap();
std::fs::copy(
"data/tc.mal.lleap.gschema.xml",
schema_dir.join("tc.mal.lleap.gschema.xml"),
)
.unwrap();
Command::new("glib-compile-schemas")
.arg(&schema_dir)
.output()
.unwrap();
println!(
"cargo:rustc-env=GSETTINGS_SCHEMA_DIR={}",
schema_dir.display()
);
}
fn bundle_icons() {
relm4_icons_build::bundle_icons(
// Name of the file that will be generated at `OUT_DIR`
"icon_names.rs",
// Optional app ID
Some("tc.mal.lleap"),
// Custom base resource path:
// * defaults to `/com/example/myapp` in this case if not specified explicitly
// * or `/org/relm4` if app ID was not specified either
None::<&str>,
// Directory with custom icons (if any)
None::<&str>,
// List of icons to include
["settings", "play-large", "pause-large", "subtitles"],
);
}
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